Does a Horse Become Wild Again Bot
Horse | |
Tier | Neutral |
Melee | Edgeless (Trample- Area Of Upshot, Fire, if the equus caballus becomes a Lotus Shadow Steed) |
Missile/Ranged | None |
Strengths | Cut, Blunt, Explosive, Magic (-25%), Fire (-25% as normal, -75% as Lotus Shadow Steed) |
Weaknesses | Piercing (+25%) |
Prerequisite | Can exist found and tamed by peasants in the wild and brought back to the Stables/Wolves' Den, where other units can brand use of them. |
Horses are those animals all clans make use of, whether they become pack animals, cavalry or food for wolves.
Near
Horses are neutral animals that appear on random parts of about maps in both the Single Actor campaigns as well as multiplayer maps. They can exist tamed past peasants though the equus caballus volition go scared the offset time the peasant will endeavor to tame information technology. When a tamed horse is brought dorsum to the stables, it is for 1 of two purposes; to requite a peasant a pack fauna to assistance with harvesting water or rice, or to behave another unit into battle (Not applicative to Wolf clan, run across below). Any unit that rides a horse is given a second "Trample" power that amercement nearby units, and any unit of measurement that is riding a horse will not expend his stamina when running. Whenever a unit of measurement dismounts a horse and leaves information technology unattended for a long time, the horse will become wild again.
Usage
All the Clans make use of horses every bit pack animals or as cavalry, except for the Wolf Clan; the Wolf association makes use of horses too, but instead of riding or using them as pack horses they feed the animals to their wolves. In addition, the Lotus Clan transforms wild horses into dreaded Shadow Steeds in their stables; Shadow Steeds operate much like regular tamed horses, merely instead of gaining a Bruise power they gain the Infernal Breath ability, which does fire damage instead of blunt harm.
The main use of the horses is either having them for trampling big groups of enemies or other riders, or aiding the peasants in gathering rice and h2o to chop-chop advance in the economy.
Notes
- Peasants (except for Wolf Peasants, as they don't have ability to pack horses) with pack horses get together 60 units of rice and water instead of fifteen. The horse itself gathers 45 units of rice and h2o.
- Any non-Lotus unit mounts a Shadow Steed will have damage over time until the unit of measurement dies.
- Shadow Steeds take l% of Health every bit damage when a mounted not-hero Lotus unit (except Ninja) dies.
- When a Tamed Horse remain unmounted for a certain time (unless a nearby unit attempts to use the equus caballus), will plough into Wild Horses. Shadow Steeds are not affected.
- There exist numerous bugs concerning horses: it is possible to grab the horses without building stables using a certain fundamental combination (they will follow peasants, just tin't be used for riding/resources), sometimes horses will stay untamed forever, making horses invisible past exploiting the game mechanics.
- Information technology is possible to assail horses past bounden any units with a peasant and ordering the latter to grab any horse. Moreover, the horses can be killed, either by the same game mechanics exploit, or past occasional burn down on the battleground.
- Lotus Brothers exercise not gain stamina by attacking Horses.
Gallery
Videos
Boxing Realms Units | ||
Peasants | Dragon • Serpent • Lotus • Wolf • Golem | |
Dragon | Tier I | Spearman • Archer • Pharmacist • Geisha • Guardian |
Tier Ii & III | Dragon Warrior • Kabuki Warrior • Powder Keg Cannoneer • Boxing Maiden • Samurai | |
Serpent | Tier I | Swordsman • Crossbowman • Musketeer • Fan Geisha • Enforcer |
Tier II & Three | Brigand • Raider • Cannoneer • Witch (Demoness) • Ronin | |
Lotus | Tier I | Blade Acolyte • Leaf Disciple • Staff Adept • Channeler • Reaper |
Tier Ii, Iii, Four | Unclean One • Infested Ane • Diseased One • Overseer • Warlock • Master Warlock | |
Wolf | Tier I | Brawler • Hurler • Mauler • Druidess • Pack Master • Digger |
Tier II, III, Iv | Ballistaman • Sledger • Pitch Slinger • Dryad • Berserker • Werewolf | |
Summoned Units | Keep | Monk • Ninja |
Summoned | Spirit Warrior • Zombie • Shambler • Wolf • Spirit Wolf | |
Neutral Units | Horse • Wolf • Hordeling • Shale Spider |
Source: https://battlerealms.fandom.com/wiki/Horse
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